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3D and Cameras in Motion
Welcome to my "3D and Cameras in Motion" course!
This tutorial contains 30 videos, totaling 3 hours and 14 minutes of training.
It goes in-depth into the 3D capabilities of Motion (including a lot about animating cameras).
Along the way, we'll cover:
- Lights
- Shadows
- Reflections
- Depth of field
- Animating cameras with both behaviors and keyframes
- Manipulating objects in 3D space
- And a whole lot more
Also, the sample project we create in this course is similar to a possible opening for a video series. If you've been wanting to create an intro for your videos, this course should help.
If you've enjoyed my training in the past, I think you'll really love this course.
Please note that this course assumes you have a basic understanding of Motion. If you're not familiar with Motion at all, you might want to check out my Basic Motion Course first.
Questions and Answers
Q: How long will you have access the course?
A: It does not expire. As long as this site is up (hopefully for a long time in the future), you'll have access. Also, the videos are downloadable, so you can download them and save them on your computer indefinitely if you want.
Q: What version of Motion did you use in the videos?
A: I recorded the videos using Motion 5.2.2 (the version as of October 2015), but if you have any recent version (since version 5), the videos will still apply. You might find small changes here and there, but the basics of using Motion haven't changed that much. When new versions come out in the future, if the differences are big enough, I'll likely record supplementary videos or possibly record the whole course again.
Segments
- Welcome
- Setting Up
- 3D Transform
- The HUD
- Adding a Camera
- The Camera Pop-Up Menu
- The 3D Compass
- Viewport Layouts
- Isolate and Mask
- Adding a Replicator
- Adding Lights to the Scene
- Ambient Lights
- Spot Light
- Shadows
- Directional Lights
- Reflections
- Music and Color
- Duplicating Scenes
- Cutting Between Cameras
- Camera Behaviors
- The Framing Behavior
- Onscreen Controls
- Keyframes and Cameras
- Continuously Moving Cameras
- Walk 3D View Tool
- Camera Controls
- Depth of Field
- 2D Group for a Foreground Element
- 3D Text
- Exporting and Conclusion