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3D and Cameras in Motion

Welcome to my "3D and Cameras in Motion" course!

This tutorial contains 30 videos, totaling 3 hours and 14 minutes of training.

It goes in-depth into the 3D capabilities of Motion (including a lot about animating cameras).

Along the way, we'll cover:

  • Lights
  • Shadows
  • Reflections
  • Depth of field
  • Animating cameras with both behaviors and keyframes
  • Manipulating objects in 3D space
  • And a whole lot more

Also, the sample project we create in this course is similar to a possible opening for a video series. If you've been wanting to create an intro for your videos, this course should help.

If you've enjoyed my training in the past, I think you'll really love this course.

Please note that this course assumes you have a basic understanding of Motion. If you're not familiar with Motion at all, you might want to check out my Basic Motion Course first.

Questions and Answers

Q: How long will you have access the course?
A: It does not expire. As long as this site is up (hopefully for a long time in the future), you'll have access. Also, the videos are downloadable, so you can download them and save them on your computer indefinitely if you want.

Q: What version of Motion did you use in the videos?
A: I recorded the videos using Motion 5.2.2 (the version as of October 2015), but if you have any recent version (since version 5), the videos will still apply. You might find small changes here and there, but the basics of using Motion haven't changed that much. When new versions come out in the future, if the differences are big enough, I'll likely record supplementary videos or possibly record the whole course again.


  1. Welcome
  2. Setting Up
  3. 3D Transform
  4. The HUD
  5. Adding a Camera
  6. The Camera Pop-Up Menu
  7. The 3D Compass
  8. Viewport Layouts
  9. Isolate and Mask
  10. Adding a Replicator
  11. Adding Lights to the Scene
  12. Ambient Lights
  13. Spot Light
  14. Shadows
  15. Directional Lights
  16. Reflections
  17. Music and Color
  18. Duplicating Scenes
  19. Cutting Between Cameras
  20. Camera Behaviors
  21. The Framing Behavior
  22. Onscreen Controls
  23. Keyframes and Cameras
  24. Continuously Moving Cameras
  25. Walk 3D View Tool
  26. Camera Controls
  27. Depth of Field
  28. 2D Group for a Foreground Element
  29. 3D Text
  30. Exporting and Conclusion